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Monster’s Fortune Cat C

Monster's Fortune Cat C
  • 40 win lines, a £100 jackpot and stakes from 25p to £1
  • Red and Green Brain Jars fill during Frankie’s Free Spins to unlock Frankie’s Fortune Spins and Frankie’s Pot Feature
  • Power Play adds Pick a Vial, which can award any of the three features and save the reel win as a bonus guarantee

Monster’s Fortune is a 5-reel Cat C slot set in Frankie’s Lab, played on 40 win lines with stakes of 25p to £1 and a £100 jackpot. Frankie sits above the reels behind three Brain Jars, with flasks and test tubes filling the lab. Our Volts and Bolts review covers another slot set in a mad scientist’s lair.

The Brain Jars link the features. The Blue Brain Jar can spill to award Frankie’s Free Spins, and during those spins the Red and Green Brain Jars fill up to open Frankie’s Fortune Spins and Frankie’s Pot Feature.

Base Game

Matching 3 symbols along any of the 40 win lines awards a win. Wild symbols can land on reels 2, 3 and 4 on any spin.

Landing 3 or more Bonus symbols in a single spin awards Frankie’s Free Spins.

Monster's Fortune Cat C slot

RECOMMENDED CASINOS TO PLAY Monster’s Fortune Cat C







Power Play and Pick a Vial

Power Play enables Pick a Vial, which is triggered by wins of £5 or more. Four vials are offered, and the one chosen reveals Collect, Frankie’s Free Spins, Frankie’s Fortune Spins or Frankie’s Pot Feature.

If a feature is revealed, the initial reel win is saved as a bonus guarantee.

Frankie’s Free Spins

Frankie’s Free Spins start from 3 or more Bonus symbols or when the Blue Brain Jar spills. During the spins, Red and Green Brain Jar symbols add to their jars, each of which can trigger its own feature, while every Blue Brain Jar adds 1 Free Spin.

Winning the jackpot during Free Spins leads to Pick a Jar. Of the 2 jars, Carry On returns you to Free Spins to play out the remaining spins, and Stop ends the feature and returns you to the base game.

Frankie’s Fortune Spins

Triggering the Red Brain Jar awards Frankie’s Fortune Spins: 5 spins on a 5×5 grid with a 2×2 Frankie in place. Cash coins, cash pots and green potions can land, and any cash coins or cash pots inside Frankie’s 2×2 area are awarded.

Green potions collected by Frankie move a trail forward. Filling the trail increases Frankie’s size and awards additional Fortune Spins.

Frankie’s Pot Feature

Triggering the Green Brain Jar awards Frankie’s Pot Feature. You pick 1 of 4 pots, all 4 are revealed, and the chosen pot is awarded.

Next comes a choice of 2 levers. The chosen lever zaps Frankie, and if he wakes up, another Pot Feature is awarded. This repeats until the jackpot is won or Frankie does not wake up.

Gamble

The Gamble can be set to appear on all wins, only on wins of 5x the stake, or not at all. It offers 2 dials, one for bigger cash prizes and one for Free Spins.

After you choose a dial, it spins. Landing in the green section awards the selected prize and allows you to keep gambling for more Free Spins or a bigger win, while the red section loses the gamble and returns you to the base game. Up to 10 Free Spins or £100 can be won.

Overall

Bonus symbols and the Blue Brain Jar both lead to Frankie’s Free Spins, where the Red and Green Brain Jars fill towards the other two features. Pick a Vial can skip that step, awarding Fortune Spins or the Pot Feature directly with the reel win kept as a guarantee.

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